Collections (selection)

Allianz Art Collection
Bavarian State Painting Collections
Bayerische Staatsgemäldesammlungen

Coverage (selection)

Aviso Magazin
Damaged Magazine
Frame Magazine
Frankfurter Allgemeine Zeitung
Hohe Luft
International Journal for Digital Art History
Süddeutsche Zeitung

Shows (selection)

State Ministry for Science and Art,  Munich
Staatsministerium für Wissenschaft und Kunst,  München
German Museum / 1E9, Munich
Deutsches Museum / 1E9,  München

The Unit,  London
If so, what?,  San Francisco
Art Wynwood,  Miami
HGContemporary,  New York

Talks (selection)

BlueYard Venture Capital
Center for Digital Technology & Management, CDTM
Deutsche Forschungsgemeinschaft DFG, SPP „Das digitale Bild“
Friedrich Ebert Stiftung
HypoVereinsbank UniCredit
Institut für Kunstgeschichte, LMU München
Lion's Club
MK@Hauck Aufhäuser
Plug & Play Tech Center
Target Partners Venture Capital
Marc Gumpinger's work is characterized by the search for new forms of representation that result from the abstract construction spaces of programming. The central element is the discrepancy between the technologies that are so precise on the one hand and the simultaneous unpredictability of the results. This vagueness is due to the special procedure in which Marc Gumpinger does not create his motifs by hand with digital tools, but rather writes algorithms through which the motifs are created procedurally. He thereby develops sets of rules, whose motivic characteristics are essentially defined by chance, which results from the use of noise algorithms and is therefore no longer in his hand. He plans his work meticulously in advance in order to often take a completely different path after a few steps, which is much more shaped by the inherent logic of the resulting motifs than by the technological tools.
After all, Marc Gumpingers works provide insight into the vastly emerging field of generative aesthetics which is set to become the “New Pop” given that our visual life is set to be dominated by this new aesthetic — from architecture to product design to gaming to visual effects.
©2021 Marc Gumpinger
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